2024

2024

2024

A Study in 3D Design

This investigation demonstrates a comprehensive exploration of 3D design using Blender. I progressed through each stage of the digital creation process, beginning with foundational modeling techniques, advancing into material development and texturing, and concluding with lighting and visual effects. Through this project, I gained a strong understanding of how form, surface, and light interact to create believable digital environments.


Environmental Composition

Environmental Composition

Environmental Composition

3D Modeling

3D Modeling

3D Modeling

Modeling & Form

During the early stages, I dedicated several days to learning and navigating the program, gradually developing an understanding of how the workspace operated. This phase involved familiarizing myself with Blender’s interface, tools, and functionalities, which required patience and persistence. Once I established a basic familiarity with the program, I moved on to exploring simple manipulation and transformation techniques. This step proved challenging, as I quickly discovered the importance of understanding the differences between faces, vertices, and edges within a 3D model. Additionally, mastering Blender’s numerous shortcuts and hotkeys was essential for efficient workflow but required consistent usage in order to fully grasp.

Key Developments

Eventually, my efforts culminated in two significant endeavors. The first was the creation of a donut, where I focused on capturing its essence and exploring variations in form. The second was an isometric model of a bedroom, which allowed me to experiment with spatial design and composition. I felt that these two projects were crucial to my development, as they provided practical applications for the foundational skills I was learning. Despite the many initial hurdles, this project provided a strong foundation in asset creation and laid the groundwork for more advanced techniques explored in later projects.

Texturing & Meshes

For the second project, I initially planned to create a series of textured planks to demonstrate the variations that could be achieved on the same type of object. This approach aimed to highlight my understanding of UV unwrapping and the application of both procedural and image-based textures.

However, as the project progressed, I decided to pivot to a more challenging endeavor: creating black hole visualizations. This shift allowed me to push my boundaries and explore advanced material nodes and texturing techniques within Blender. The process required me to experiment with emission shaders, gradients, and distortions to simulate the light-bending and dynamic appearance of black holes.


Lighting & Atmosphere

The third project concentrated on the application of lighting and visual effects to 3D scenes, with a focus on achieving realism through dynamic lighting setups and detailed shadow and reflection techniques.

I sought to maintain the connection to the vastness of space, as I had in the previous project, since I found it to be an effective way to showcase light in various ways. I began by modeling a sci-fi spacecraft, a process that was time-consuming but ultimately resulted in a consistent and well-executed design. I then spent several hours on adjusting and manipulating the terrain so that pockets of reflection would be present throughout the piece.

The overall composition centers on a glass orb floating in an expansive void, with a single ship approaching it. To create visual interest and convey a sense of movement, I strategically positioned the light accents. One light source is placed behind the orb, while another is positioned just off the left side of the frame. The mysterious light emanating from off-screen adds an element of intrigue, drawing the viewer’s attention, while the other light guides the eye toward the focal point, enhancing the sense of depth and movement within the scene.


Convergence

For the final project, I aimed to create something that would evoke a deeper narrative, incorporating story-writing elements to immerse viewers in the scene. Initially, the concept revolved around an ancient temple buried beneath dense foliage, hidden deep within a forest, with explorers stumbling across the forgotten ruins. This idea was designed to convey a sense of discovery and mystery. However, the concept had to be abandoned due to corruption of the asset files.

I then shifted focus to a more contained composition, centering on a large portal surrounded by intricately carved shadowy walls. The portal itself became the focal point, a swirling red-and-blue spiral that seemed to tear through space. A solitary figure is depicted moving toward the portal, creating a sense of tension and intrigue. This refined concept maintained the storytelling aspect while leveraging dramatic visual elements to draw the viewer into the scene.

Rays

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